Human-Computer Interaction Seminar (Seminar on People, Computers, and Design) is a Stanford University course that features weekly speakers on topics related to human-computer interaction design. The seminar is organized by the Stanford HCI Group, which works across disciplines to understand the intersection between humans and computers.
Tags: Bill Buxton, Bill Moggridge, communication, Crowdsourcing, Culture, Design, Donald Norman, HCI, Human communication, Human-computer interaction, Interaction design, Social psychology, Stanford, Stanford HCI Group, Stanford University, Usability
The truly worldwide reach of the Web has brought with it a new realisation among computer scientists and industry professionals of the enormous importance of usability and user interface design. In the last ten years, much has become understood about what works in user interfaces from a usability perspective, and what does not.
Tags: Chris Connors, communication, David Travis, Design, Ellen Beldner, Human communication, Human-computer interaction, Human–computer interaction, Interaction design, Jenifer Tidwell, Joe Clarke Dive, John Kolko, John M. Carroll, Judith Reitman Olson, Justin Petro, Mark Pilgrim, Marti A. Hearst, Social psychology, Technical communication, Uday Gajendar, Usability, User experience design, User interface, User Interface Design, User-centered design, web accessibility, Web Accessibility Just Ask, Web Standards
Personas are fictional characters created to represent the different user types within a targeted demographic that might use a site or product. Personas are useful in considering the goals, desires, and limitations of the users in order to help to guide decisions about a product, such as features, interactions, and visual design. Personas are most often used as part of a user-centered design process for designing software and are also considered a part of interaction design.
Tags: Alan Cooper, communication, HCI, Human-computer interaction, Interaction design, IxD, Labelling, Lene Nielsen, Persona, personas, Process, Scenario, situation, UCD, Usability, User-centered design
What we’ve got here is failure to communicate.
Tags: Asides, communicate, communication, Cool Hand Luke, failure, film, Luke What, Paul Newman, quote