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	<title>Simon Whatley &#187; communication</title>
	<atom:link href="http://www.simonwhatley.co.uk/tag/communication/feed" rel="self" type="application/rss+xml" />
	<link>http://www.simonwhatley.co.uk</link>
	<description>The opposite of every great idea is another great idea</description>
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		<title>The Dimensions of a Good Experience</title>
		<link>http://www.simonwhatley.co.uk/the-dimensions-of-a-good-experience</link>
		<comments>http://www.simonwhatley.co.uk/the-dimensions-of-a-good-experience#comments</comments>
		<pubDate>Wed, 06 Apr 2011 09:21:42 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Alexa Andrzejewski]]></category>
		<category><![CDATA[An Event Apart]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[desirable]]></category>
		<category><![CDATA[evaluation]]></category>
		<category><![CDATA[experience design]]></category>
		<category><![CDATA[Foodspotting]]></category>
		<category><![CDATA[Good City Form]]></category>
		<category><![CDATA[heuristics]]></category>
		<category><![CDATA[interactive experiences]]></category>
		<category><![CDATA[Kevin Lynch]]></category>
		<category><![CDATA[principles]]></category>
		<category><![CDATA[urban design]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[usable]]></category>
		<category><![CDATA[useful]]></category>
		<category><![CDATA[websites]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=3995</guid>
		<description><![CDATA[Good designs are useful, usable and desirable. But what is a good experience? While crafting the experience of her own startup, Foodspotting, Alexa Andrzejewski found answers in urban design. Asking the same question about urban experiences, Kevin Lynch, author of Good City Form, extracted a set of dimensions for evaluating experiences. By applying these principles to interactive experiences, you can identify what kind of experience you’re creating for users: Is it adaptable? Does it tell a story? Are there signs of life? You’ll leave with a set of guidelines that, unlike traditional heuristics, will enable you to evaluate the experiential qualities of your designs.]]></description>
			<content:encoded><![CDATA[<p>Good designs are useful, usable and desirable. But what is a good experience? While crafting the experience of her own startup, <a href="http://www.foodspotting.com/" title="Foodspotting" target="_blank" "rel="nofollow">Foodspotting</a>, <a href="http://flavors.me/ladylexy" title="Alexa Andrzejewski" target="_blank" rel="nofollow">Alexa Andrzejewski</a> found answers in urban design. Asking the same question about urban experiences, Kevin Lynch, author of <a href="http://www.amazon.com/Good-City-Form-Kevin-Lynch/dp/0262620464/" title="Kevin Lynch - Good City Form" target="_blank" rel="nofollow">Good City Form</a>, extracted a set of dimensions for evaluating experiences. By applying these principles to interactive experiences, you can identify what kind of experience you’re creating for users: Is it adaptable? Does it tell a story? Are there signs of life? You’ll leave with a set of guidelines that, unlike traditional heuristics, will enable you to evaluate the experiential qualities of your designs.</p>
<p>In her <em>The Dimensions of a Good Experience</em> presentation at <a href="http://aneventapart.com/2011/seattle/" title="An Event Apart in Seattle, 2011" target="_blank" rel="nofollow">An Event Apart in Seattle, 2011</a>, Andrzejewski shared ten principles from urban design that provide unique lenses for evaluating and thinking about mobile and Web user experience designs. </p>
<p>Luke Wroblewski provides a <a href="http://www.lukew.com/ff/entry.asp?1294" title="Luke Wroblewski's notes on Alexa Andrzejewski's The Dimensions of a Good Experience">handy overview from the talk</a>; my take on his overview is summarised below:</p>
<ol>
<li><strong>Sense of Meaning</strong> &#8212; Does the design tell a story? How is the form a reflection of its values? Can people read and understand the environment? Visual cues in the environment can communicate meaning. For example, there’s a lot of meaning in the way that Japanese signs are structured. This enables you to read the environment. What story are we trying to tell in our information architecture (<abbr title="information architecture">IA</abbr>) through its structural design?</li>
<li><strong>Sense of Place</strong> &#8212; Does the design leave a lasting impression on the user&#8217;s senses? Is it memorable [in a good way]? Focus on those key moments. What should they remember? What story do you want to tell the user and how can you use the language of design to reinforce that story? Show a user a home page that&#8217;s unfamiliar to them and ask if they understand the value of the product or service. How well are you communicating?</li>
<li><strong>Sense of Structure</strong> &#8212; Does the design afford the user a sense of structure? Can they understand that structure? Can the user create an accurate mental model of what they&#8217;re looking at? When things fit together, a user will feel comfortable and in control.</li>
<li><strong>Sense of Unfolding</strong> &#8212; Does the design get better the more a user explores? Are they &#8216;delighted&#8217; by the what&#8217;s unfolding before them? Is the first time experience tempered so as not to be overwhelming? How can you get the user to leave wanting more?</li>
<li><strong>Sense of Transparency</strong> &#8212; Does the design give a glimmer of what&#8217;s inside? This is not absolute as different groups demand different levels of transparency.</li>
<li><strong>Sense of Fit</strong> &#8212; Does the design anticipate and facilitate the desired needs of the user so that it makes them feel positive? Observe the user throughout the site. Find the drop-off points and fix them. Ask the users questions.</li>
<li><strong>Sense of Adaptability</strong> &#8212; Does the design afford the user the ability to adapt their surroundings to reach a more comfortable fit? Again, observe your users and learn from their adaptations.</li>
<li><strong>Sense of Access</strong> &#8212; Does the design provide a range of choices to the user? How much and what range of choices are presented to a user at any given time? Is it too many or too few? Carry out some A/B tests to find out.</li>
<li><strong>Sense of Responsibility</strong> &#8212; Does the design engender a <a href="/the-four-cs-of-community" title="The Four C's of Community">sense of community</a>, ownership and responsibility with/to your users? Holding people accountable will <a href="/keep-your-web-20-community-happy" title="Keep Your Community Happy">encourage good behaviour</a>. How can you increase your users&#8217; sense of responsibility to the community or website you&#8217;re trying to build?</li>
<li><strong>Sense of Certainty</strong> &#8212; Does the design promote trust? What are the systems of control? Do these reinforce trust? Does your website behave in predictable ways? This is particularly important if your users aren&#8217;t actually in control. Examine what makes your users anxious and mitigate against those anxieties. Make your users feel confident.</li>
</ol>
<p>You need to examine the user experience you&#8217;re creating through each of the lenses above. By doing so you will improve the experience for all your users.</p>
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		</item>
		<item>
		<title>Stanford University Human-Computer Interaction Seminars</title>
		<link>http://www.simonwhatley.co.uk/stanford-university-human-computer-interaction-seminars</link>
		<comments>http://www.simonwhatley.co.uk/stanford-university-human-computer-interaction-seminars#comments</comments>
		<pubDate>Thu, 11 Feb 2010 15:11:28 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Bill Buxton]]></category>
		<category><![CDATA[Bill Moggridge]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[Crowdsourcing]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Donald Norman]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[Human communication]]></category>
		<category><![CDATA[Human-computer interaction]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Social psychology]]></category>
		<category><![CDATA[Stanford]]></category>
		<category><![CDATA[Stanford HCI Group]]></category>
		<category><![CDATA[Stanford University]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=2636</guid>
		<description><![CDATA[Human-Computer Interaction Seminar (Seminar on People, Computers, and Design) is a Stanford University course that features weekly speakers on topics related to human-computer interaction design. The seminar is organized by the Stanford HCI Group, which works across disciplines to understand the intersection between humans and computers.]]></description>
			<content:encoded><![CDATA[<p>Human-Computer Interaction Seminar (Seminar on People, Computers, and Design) is a Stanford University course that features weekly speakers on topics related to human-computer interaction design. The seminar is organized by the Stanford <abbr title="Human-Computer Interaction">HCI</abbr> Group, which works across disciplines to understand the intersection between humans and computers.</p>
<p>Details of the <a href="http://hci.stanford.edu/courses/cs547/" title="Stanford HCI Seminars" target="_blank" rel="nofollow">current seminar series</a> can be found on <a href="http://hci.stanford.edu" title="Stanford HCI" target="_blank" rel="nofollow">Stanford HCI website</a>, whilst the <a href="http://deimos3.apple.com/WebObjects/Core.woa/Browse/itunes.stanford.edu.1357108180.03199701437" title="Stanford HCI Seminars: 2009" target="_blank" rel="nofollow">2009 seminar series</a> can be found on iTunes U. The topics of which are listed below:</p>
<p><strong>Winter 2009</strong></p>
<ol>
<li>Pario: The Next Step Beyond Audio and Video</li>
<li>Sculpting Behaviour: Developing a Tangible Lnguage for Hands-on Play and Learning</li>
<li>Tap is the New Click</li>
<li>Social Annotation, Contextual Collaboration and Online Transparency</li>
<li>Enlightened Trial and Error &#8211; Gaining design Insight Through Prototyping Tools</li>
<li>Computer Graphics as a Telecommunication Medium</li>
<li>Not Invented Here: Online Mapping Revealed</li>
</ol>
<p><strong>Spring 2009</strong></p>
<ol>
<li>Firefox, Mozilla &#038; Open Source: Software Design at Scale</li>
<li>Social Enterprise Software Design</li>
<li>The Interaction Design of APIs</li>
<li>Far Away Up Close</li>
<li>What Still Matters About Distance?</li>
<li>How We Use Data to Win the Presidential Election</li>
<li>Social Immersive Media</li>
<li>Launching Creative Communities: Lessons From the Spore Community</li>
<li>Designing Online Communities from Theory</li>
</ol>
<p><strong>Autumn/Fall 2009</strong></p>
<ol>
<li>Crowdsourcing Work</li>
<li>Backtracking Events as Indicators of Software Usability Problems</li>
<li>Programming by Sketching</li>
<li>Aesthetic Science of Colour: WAVEs of Colour, Culture, Music and Emotion</li>
</ol>
<p>Previous talks are also available on iTunes U &#8212; with the notable speakers Bill Moggridge, Bill Buxton and Donald Norman featuring &#8212; or on YouTube: <a href="http://www.youtube.com/view_play_list?p=32A089D3E2DFB65D" title="Stanford HCI Seminars: 2006-07" target="_blank" rel="nofollow">2006-07</a>, <a href="http://www.youtube.com/view_play_list?p=27C635EE182143CE" title="Stanford HCI Seminars: 2007-08" target="_blank" rel="nofollow">2007-08</a>, <a href="http://www.youtube.com/view_play_list?p=CFE6199B78198411" title="Stanford HCI Seminars: 2008-09" target="_blank" rel="nofollow">2008-09</a></p>
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		</item>
		<item>
		<title>User Experience Books Free to Read Online</title>
		<link>http://www.simonwhatley.co.uk/user-experience-books-free-to-read-online</link>
		<comments>http://www.simonwhatley.co.uk/user-experience-books-free-to-read-online#comments</comments>
		<pubDate>Wed, 27 Jan 2010 17:42:38 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Chris Connors]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[David Travis]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Ellen Beldner]]></category>
		<category><![CDATA[Human communication]]></category>
		<category><![CDATA[Human-computer interaction]]></category>
		<category><![CDATA[Human–computer interaction]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Jenifer Tidwell]]></category>
		<category><![CDATA[Joe Clarke Dive]]></category>
		<category><![CDATA[John Kolko]]></category>
		<category><![CDATA[John M. Carroll]]></category>
		<category><![CDATA[Judith Reitman Olson]]></category>
		<category><![CDATA[Justin Petro]]></category>
		<category><![CDATA[Mark Pilgrim]]></category>
		<category><![CDATA[Marti A. Hearst]]></category>
		<category><![CDATA[Social psychology]]></category>
		<category><![CDATA[Technical communication]]></category>
		<category><![CDATA[Uday Gajendar]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience design]]></category>
		<category><![CDATA[User interface]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[User-centered design]]></category>
		<category><![CDATA[web accessibility]]></category>
		<category><![CDATA[Web Accessibility Just Ask]]></category>
		<category><![CDATA[Web Standards]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=2233</guid>
		<description><![CDATA[The truly worldwide reach of the Web has brought with it a new realisation among computer scientists and industry professionals of the enormous importance of usability and user interface design. In the last ten years, much has become understood about what works in user interfaces from a usability perspective, and what does not.]]></description>
			<content:encoded><![CDATA[<p>The truly worldwide reach of the Web has brought with it a new realisation among computer scientists and industry professionals of the enormous importance of usability and user interface design. In the last ten years, much has become understood about what works in user interfaces from a usability perspective, and what does not.</p>
<p>The following are free-to-read books on user experience, available online:</p>
<p><strong>Human Computer Interaction</strong></p>
<ul>
<li><a href="http://books.nap.edu/openbook.php?record_id=790" title="Mental Models in Human-Computer Interaction: Research Issues About What the User of Software Knows" target="_blank" rel="nofollow">Mental Models in Human-Computer Interaction: Research Issues About What the User of Software Knows</a> by John M. Carroll and Judith Reitman Olson</li>
<li><a href="http://www.scribd.com/doc/7479034/hcimodelstheoriesandframeworkstowardamultidisciplinaryscienceinteractivetechnologies" title="HCI Models, Theories and Frameworks: Toward a Multi-disciplinary Science" target="_blank" rel="nofollow">HCI Models, Theories and Frameworks: Toward a Multi-disciplinary Science</a> by John M. Carroll</li>
</ul>
<p><strong>User Experience / Interaction Design</strong></p>
<ul>
<li><a href="http://searchuserinterfaces.com/book/" title="Search User Interfaces" target="_blank" rel="nofollow">Search User Interfaces</a> by Marti A. Hearst</li>
<li><a href="http://designinginterfaces.com/" title="Designing Interfaces - Patterns for Effective Interaction Design" target="_blank" rel="nofollow">Designing Interfaces &#8211; Patterns for Effective Interaction Design</a> by Jenifer Tidwell</li>
<li><a href="http://thoughtsoninteraction.com/" title="Thoughts on Interaction Design" target="_blank" rel="nofollow">Thoughts on Interaction Design</a> by Jon Kolko. with contributions from Ellen Beldner, Uday Gajendar, Chris Connors and Justin Petro</li>
<li><a href="http://www.userfocus.co.uk/fable/index.html" title="The Fable of the User-Centered Designer" target="_blank" rel="nofollow">The Fable of the User-Centered Designer</a> by David Travis</li>
</ul>
<p><strong>Web Accessibility</strong></p>
<ul>
<li><a href="http://www.uiaccess.com/accessucd/index.html" title="Just Ask: Integrating Accessibility Throughout Design" target="_blank" rel="nofollow">Just Ask: Integrating Accessibility Throughout Design</a> by Shawn Henry</li>
<li><a href="http://joeclark.org/book/sashay/serialization/" title="Building Accessible Websites" target="_blank" rel="nofollow">Building Accessible Websites</a> by Joe Clarke</li>
<li><a href="http://diveintoaccessibility.org/" title="Dive Into Accessibility: 30 Days to a More Accessible Website" target="_blank" rel="nofollow">Dive Into Accessibility: 30 Days to a More Accessible Website</a> by Mark Pilgrim</li>
</ul>
<p>If there are any more you think need or can be added to the list, please leave a comment.</p>
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		</item>
		<item>
		<title>Ten Steps to Personas</title>
		<link>http://www.simonwhatley.co.uk/ten-steps-to-personas</link>
		<comments>http://www.simonwhatley.co.uk/ten-steps-to-personas#comments</comments>
		<pubDate>Thu, 05 Nov 2009 10:20:03 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Alan Cooper]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[Human-computer interaction]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[IxD]]></category>
		<category><![CDATA[Labelling]]></category>
		<category><![CDATA[Lene Nielsen]]></category>
		<category><![CDATA[Persona]]></category>
		<category><![CDATA[personas]]></category>
		<category><![CDATA[Process]]></category>
		<category><![CDATA[Scenario]]></category>
		<category><![CDATA[situation]]></category>
		<category><![CDATA[UCD]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User-centered design]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=2071</guid>
		<description><![CDATA[Personas are fictional characters created to represent the different user types within a targeted demographic that might use a site or product. Personas are useful in considering the goals, desires, and limitations of the users in order to help to guide decisions about a product, such as features, interactions, and visual design. Personas are most often used as part of a user-centered design process for designing software and are also considered a part of interaction design.]]></description>
			<content:encoded><![CDATA[<p>Personas are fictional characters created to represent the different user types within a targeted demographic that might use a site or product. Personas are useful in considering the goals, desires, and limitations of the users in order to help to guide decisions about a product, such as features, interactions, and visual design. Personas are most often used as part of a user-centered design process for designing software and are also considered a part of interaction design (<abbr title="interaction design">IxD</abbr>), however they are also used in industrial design.</p>
<p>A user persona is a representation of the goals and behaviour of a real group of users. In most cases, personas are synthesised from data collected from interviews with users. They are captured in 1–2 page descriptions that include behaviour patterns, goals, skills, attitudes, and environment, with a few fictional personal details to make the persona a realistic character. For each product, more than one persona is usually created, but one persona should always be the primary focus for the design.</p>
<p>The use of personas as a technique was popularised by Alan Cooper in his 1999 book <a href="http://www.amazon.com/Inmates-Are-Running-Asylum-Products/dp/0672326140/" title="The Inmates are Running the Asylum" target="_blank" rel="nofollow">The Inmates are Running the Asylum</a>. The book outlines the general characteristics, uses, and best practices for creating personas.</p>
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<p>So, how do you actually go about creating a persona or a set of personas for your project? The following is based upon work carried out by <em>Dr. Lene Nielsen</em> in her 2004 thesis and published in <a href="http://www.hceye.org/HCInsight-Nielsen.htm" title="Ten Steps to Personas" target="_blank" rel="nofollow">HCI Vistas</a>.</p>
<h3>Finding the Users</h3>
<p>The initial step is to get hold of as much knowledge of the users as possible.</p>
<p><strong>Questions asked:</strong></p>
<ul>
<li>Who are the users?</li>
<li>How many are they?</li>
<li>What do they do within the system?</li>
</ul>
<p><strong>Methods used:</strong></p>
<ul>
<li>Contextual interviews</li>
<li>Online surveys</li>
<li>Observations</li>
<li>Second-hand information</li>
<li>Reports (e.g. from marketing)</li>
<li>Cultural probes</li>
</ul>
<p><strong>Documents produced:</strong></p>
<ul>
<li>Reports</li>
</ul>
<h3>Building an Hypothesis</h3>
<p>Working with personas really means focusing on users in a certain context, which originates from the project that is being researched. Often companies have a certain way of talking about their users, or should we say customers, which does not take into account the different context in which the users use a website or a system.</p>
<p><strong>Questions asked:</strong></p>
<ul>
<li>What are the differences between the users?</li>
</ul>
<p><strong>Methods used:</strong></p>
<ul>
<li>Looking at the material</li>
<li>Labelling groups of people</li>
</ul>
<p><strong>Documents produced:</strong></p>
<ul>
<li>A draft description of the target groups</li>
</ul>
<h3>Verifications</h3>
<p>The focus here is on finding data that supports the initial patterns and at the same time supports the personas descriptions and the scenario writing.</p>
<p><strong>Questions asked:</strong></p>
<ul>
<li>Data for personas &#8212; What are the likes/dislikes, needs and values?</li>
<li>Data for situations &#8212; What are the areas of work and work conditions?</li>
<li>Data for scenarios &#8212; What are the work strategies and goals. What are the information strategies and goals?</li>
</ul>
<p><strong>Methods used:</strong></p>
<ul>
<li>Quantitative data collection</li>
</ul>
<p><strong>Documents produced:</strong></p>
<ul>
<li>Reports</li>
</ul>
<h3>Finding Patterns</h3>
<p><strong>Questions asked:</strong></p>
<ul>
<li>Does the initial labelling hold true?</li>
<li>Are there other groups to consider?</li>
<li>Are all equally important?</li>
</ul>
<p><strong>Methods used:</strong></p>
<ul>
<li>Categorisation</li>
<li>Task analysis</li>
</ul>
<p><strong>Documents produced:</strong></p>
<ul>
<li>Descriptions of categories</li>
</ul>
<h3>Constructing Personas</h3>
<p>A crucial step is what to include in a persona&#8217;s description and how to avoid creating stereotypes if at all possible. The purpose of a persona is not to describe users as such, but to create solutions that use the needs of the persona as a starting point.</p>
<p><strong>Questions asked:</strong></p>
<ul>
<li>What are their basic attributes &#8212; name, age, gender?</li>
<li>What is their psyche &#8212; introvert/extrovert?</li>
<li>What is their background &#8212; occupation and interests?</li>
<li>What are their emotions and attitude towards technology, the company or the information needed?</li>
<li>What are their personal traits?</li>
</ul>
<p><strong>Methods used:</strong></p>
<ul>
<li>Categorisation</li>
</ul>
<p><strong>Documents produced:</strong></p>
<ul>
<li>Descriptions of categories</li>
</ul>
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<h3>Defining Situations</h3>
<p>The real purpose of the personas is to create scenarios from the descriptions. Each need or situation is the beginning for a scenario.</p>
<p><strong>Questions asked:</strong></p>
<ul>
<li>What is the need of this persona?</li>
<li>What is the situation?</li>
</ul>
<p><strong>Methods used:</strong></p>
<ul>
<li>Looking for situations and needs in the data</li>
</ul>
<p><strong>Documents produced:</strong></p>
<ul>
<li>Catalogue of needs and situations</li>
</ul>
<h3>Validation and Buy-in</h3>
<p>Personas are often viewed as a means for communicating users (read: customers) to developers and stakeholders, but it is as much about a process that ensures a user-centered development.</p>
<p><strong>Questions asked:</strong></p>
<ul>
<li>Do you know someone like this?</li>
</ul>
<p><strong>Methods used:</strong></p>
<ul>
<li>People who know (of) the persona read and comment on the persona descriptions</li>
</ul>
<h3>Dissemination of Knowledge</h3>
<p>Not only do personas need to be distributed to everybody on the project, but also the data behind the personas and how and for what you are to use the personas. Many projects forget to inform and teach developers and designers on how to use the personas, how to think in scenarios or how to use them in the use-cases.</p>
<p><strong>Questions asked:</strong></p>
<ul>
<li>How can we share the personas with the organisation?</li>
</ul>
<p><strong>Methods used:</strong></p>
<ul>
<li>Posters</li>
<li>Meetings</li>
<li>Emails</li>
<li>Events</li>
</ul>
<h3>Creating Scenarios</h3>
<p>A scenario is like a story, it has a main character (the persona) a setting (somewhere the action takes place), it has a goal (what the persona wants to achieve), it has actions that lead to the goal (interactions with the system/website/device), and last but not least, it has obstacles that block the way to the goal. Scenarios should be both positive and negative.</p>
<p><strong>Questions asked:</strong></p>
<ul>
<li>In a given situation, with a given goal, what happens when the persona uses the technology?</li>
</ul>
<p><strong>Methods used:</strong></p>
<ul>
<li>The narrative scenario, using personas, descriptions and situations to form scenarios</li>
</ul>
<p><strong>Documents produced:</strong></p>
<ul>
<li>Sceanrios</li>
<li>Use Cases</li>
<li>Requirement Specifications</li>
</ul>
<h3>On-going Development</h3>
<p>Finally, always update information on the personas, afterall you may find some interesting scenarios that weren&#8217;t originally considered, or new situations in which the system/website/device is used. Indeed you may discover new personas!</p>
<p><strong>Questions asked:</strong></p>
<ul>
<li>Does new information alter the personas?</li>
</ul>
<p><strong>Methods used:</strong></p>
<ul>
<li>Usability tests</li>
<li>Focus groups</li>
<li>Surveys (online)</li>
</ul>
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		<item>
		<title>Cool Hand Luke</title>
		<link>http://www.simonwhatley.co.uk/cool-hand-luke</link>
		<comments>http://www.simonwhatley.co.uk/cool-hand-luke#comments</comments>
		<pubDate>Tue, 15 Jul 2008 16:18:53 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Asides]]></category>
		<category><![CDATA[communicate]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[Cool Hand Luke]]></category>
		<category><![CDATA[failure]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[Luke What]]></category>
		<category><![CDATA[Paul Newman]]></category>
		<category><![CDATA[quote]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=592</guid>
		<description><![CDATA[What we've got here is failure to communicate.]]></description>
			<content:encoded><![CDATA[<blockquote><p>What we&#8217;ve got here is failure to communicate</p></blockquote>
<p>Following a bizarre conversation at work, that I had with a Polish colleague and in which I completed the following quote based upon a comment he made, I had to find out where the quote came from&#8230; It transpires it is from <a href="http://www.imdb.com/title/tt0061512/" title="Cool Hand Luke" target="_blank" rel="nofollow">Cool Hand Luke</a>, but has featured in numerous films throughout the years since the original film.</p>
<p><a href="http://www.simonwhatley.co.uk/blog/wp-content/uploads/2008/07/coolhandluke.jpg"><img src="http://www.simonwhatley.co.uk/blog/wp-content/uploads/2008/07/coolhandluke.jpg" alt="Cool Hand Luke" title="Cool Hand Luke" width="190" height="300" class="size-full wp-image-594" style="float:left;margin-right:5px;margin-bottom:5px;" /></a><br />
&#8220;What we&#8217;ve got here is failure to communicate.</p>
<p>Some men, you just can&#8217;t reach.</p>
<p>So you get what we had here last week &#8212; which is the way he wants it.</p>
<p>Well, he gets it.</p>
<p>And I don&#8217;t like it anymore than you men.&#8221;</p>
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