Articles tagged heuristics

The Dimensions of a Good Experience
Good designs are useful, usable and desirable. But what is a good experience? While crafting the experience of her own startup, Foodspotting, Alexa Andrzejewski found answers in urban design. Asking the same question about urban experiences, Kevin Lynch, author of Good City Form, extracted a set of dimensions for evaluating experiences. By applying these principles to interactive experiences, you can identify what kind of experience you’re creating for users: Is it adaptable? Does it tell a story? Are there signs of life? You’ll leave with a set of guidelines that, unlike traditional heuristics, will enable you to evaluate the experiential qualities of your designs. Read more – ‘The Dimensions of a Good Experience’.
Jakob Nielsen's Ten Usability Heuristics
These are ten general principles for user interface design suggested by Jakob Nielsen. They are called "heuristics" because they are more in the nature of rules of thumb than specific usability guidelines. Read more – ‘Jakob Nielsen's Ten Usability Heuristics’.