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	<title>Simon Whatley &#187; IDEO</title>
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	<link>http://www.simonwhatley.co.uk</link>
	<description>The opposite of every great idea is another great idea</description>
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		<title>How to Make Design Thinking Part of the Innovation Drill</title>
		<link>http://www.simonwhatley.co.uk/how-to-make-design-thinking-part-of-the-innovation-drill</link>
		<comments>http://www.simonwhatley.co.uk/how-to-make-design-thinking-part-of-the-innovation-drill#comments</comments>
		<pubDate>Mon, 09 May 2011 11:50:55 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Design Thinking]]></category>
		<category><![CDATA[human-centred]]></category>
		<category><![CDATA[IDEO]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[Tim Brown]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=4083</guid>
		<description><![CDATA[The myth of creative genius is resilient: We believe that great ideas pop fully formed out of brilliant minds, in feats of imagination well beyond the abilities of mere mortals. But Design Thinking is neither a sudden breakthrough nor the lightning strike of genius; it is the result of hard work augmented by a creative human-centered discovery process, followed by iterative cycles of prototyping, testing, and refinement.]]></description>
			<content:encoded><![CDATA[<p>The myth of creative genius is resilient: We believe that great ideas pop fully formed out of brilliant minds, in feats of imagination well beyond the abilities of mere mortals. But Design Thinking is neither a sudden breakthrough nor the lightning strike of genius; it is the result of hard work augmented by a creative human-centered discovery process, followed by iterative cycles of prototyping, testing, and refinement.</p>
<p>The design process is best described metaphorically as a system of spaces rather than a predefined series of orderly steps. The spaces demarcate different sorts of related activities that together form the continuum of innovation. Design thinking can feel chaotic to those experiencing it for the first time. But over the life of a project participants come to see that the process makes sense and achieves results, even though its architecture differs from the linear, milestone-based processes typical of other kinds of business activities.</p>
<p>Design projects must ultimately pass through three spaces. These include &#8220;inspiration&#8221;, for the circumstances (be they a problem, an opportunity, or both) that motivate the search for solutions; &#8220;ideation&#8221;, for the process of generating, developing, and testing ideas that may lead to solutions; and &#8220;implementation&#8221;, for the charting of a path to market. Projects will loop back through these spaces – particularly the first two – more than once as ideas are refined and new directions taken.</p>
<p>In an <a href="http://www.ideo.com/images/uploads/thoughts/IDEO_HBR_Design_Thinking.pdf">article for the Harvard Business Review</a> in June, 2008, <a href="http://www.ideo.com/people/tim-brown" title="" target="_blank" rel="nofollow">Tim Brown of IDEO</a> describes what is needed to make Design Thinking part of the innovation drill.</p>
<ul>
<li><strong>Begin at the beginning.</strong> Involve design thinkers at the very start of the innovation process, before any direction has been set. Design thinking will help you explore more ideas more quickly than you could otherwise.</li>
<li><strong>Take a human-centered approach.</strong> Along with business and technology considerations, innovation should factor in human behavior, needs, and preferences. Human-centered design thinking – especially when it includes research based on direct observation – will capture unexpected insights and produce innovation that more precisely reflects what consumers want.</li>
<li><strong>Try early and often.</strong> Create an expectation of rapid experimentation and prototyping. Encourage teams to create a prototype in the first week of a project. Measure progress with a metric such as average time to first prototype or number of consumers exposed to prototypes during the life of a program.</li>
<li><strong>Seek outside help.</strong> Expand the innovation ecosystem by looking for opportunities to co-create with customers and consumers. Exploit social networks to enlarge the effective scale of your innovation team.</li>
<li><strong>Blend big and small projects.</strong> Manage a portfolio of innovation that stretches from shorter-term incremental ideas to longer-term revolutionary ones. Expect business units to drive and fund incremental innovation, but be willing to initiate revolutionary innovation from the top.</li>
<li><strong>Budget to the pace of innovation.</strong> Design thinking happens quickly, yet the route to market can be unpredictable. Don’t constrain the pace at which you can innovate by relying on cumbersome budgeting cycles. Be prepared to rethink your funding approach as projects proceed and teams learn more about opportunities.</li>
<li><strong>Find talent any way you can.</strong> Look to hire from interdisciplinary programs like the <a href="http://dschool.stanford.edu/" title="stanford Institute of Design" target="_blank" rel="nofollow">Institute of Design at Stanford</a>, progressive business schools like <a href="http://www.rotman.utoronto.ca/index.html" title="Rotman School of Management" target="_blank" rel="nofollow">Rotman in Toronto</a> and the <a href="http://www.ucl.ac.uk/uclic/" title="UCL Interaction Centre" target="_blank" rel="nofollow">Human-Computer Interaction</a> and <a href="http://www.ucl.ac.uk/anthropology/digital-anthropology/" title="UCL Digital Anthropology" target="_blank" rel="nofollow">Digital Anthropology</a> courses at UCL in London. People with more conventional design backgrounds can push solutions far beyond your expectations. You may even be able to train non-designers with the right attributes to excel in design-thinking roles.</li>
<li><strong>Design for the cycle.</strong> In many businesses people move every 12 to 18 months. But design projects may take longer than that to get from day one through implementation. Plan assignments so that design thinkers go from inspiration to ideation to implementation. Experiencing the full cycle builds better judgment and creates great long-term benefits for the organisation.</li>
</ul>
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		<title>A Design Thinker&#8217;s Personality Profile</title>
		<link>http://www.simonwhatley.co.uk/a-design-thinkers-personality-profile</link>
		<comments>http://www.simonwhatley.co.uk/a-design-thinkers-personality-profile#comments</comments>
		<pubDate>Thu, 05 May 2011 08:40:28 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Design Thinking]]></category>
		<category><![CDATA[Harvard Business Review]]></category>
		<category><![CDATA[HBR]]></category>
		<category><![CDATA[IDEO]]></category>
		<category><![CDATA[Industrial design]]></category>
		<category><![CDATA[integrative thinking]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[problem solving]]></category>
		<category><![CDATA[Roger Martin]]></category>
		<category><![CDATA[The Opposable Mind]]></category>
		<category><![CDATA[Tim Brown]]></category>
		<category><![CDATA[visual arts]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=4066</guid>
		<description><![CDATA[Contrary to popular opinion, you don’t need weird shoes or a black turtleneck to be a design thinker. Nor are design thinkers necessarily created only by design schools, even though most professionals have had some kind of design training. Many people outside professional design have a natural aptitude for design thinking, which the right development and experiences can unlock.]]></description>
			<content:encoded><![CDATA[<p>Contrary to popular opinion, you don’t need weird shoes or a black turtleneck to be a design thinker. Nor are design thinkers necessarily created only by design schools, even though most professionals have had some kind of design training. Many people outside professional design have a natural aptitude for design thinking, which the right development and experiences can unlock.</p>
<blockquote><p>Thinking like a designer can transform the way you develop products, services, processes – and even strategy.</p></blockquote>
<p>In an <a href="http://www.ideo.com/images/uploads/thoughts/IDEO_HBR_Design_Thinking.pdf" title="Harvard Business Review: Tim Brown on Design Thinking" target="_blank" rel="nofollow">article for the Harvard Business Review</a> in June, 2008, <a href="http://www.ideo.com/people/tim-brown" title="Tim Brown of IDEO" target="_blank" rel="nofollow">Tim Brown of IDEO</a> outlined some characteristics to look for in design thinkers:</p>
<ul>
<li><strong>Empathy.</strong> They can imagine the world from multiple perspectives – those of colleagues, clients, end users, and customers (current and prospective). By taking a &#8220;people first&#8221; approach, design thinkers can imagine solutions that are inherently desirable and meet explicit or latent needs. Great design thinkers observe the world in minute detail. They notice things that others do not and use their insights to inspire innovation.</li>
<li><strong>Integrative thinking.</strong> They not only rely on analytical processes (those that produce either/or choices) but also exhibit the ability to see all of the salient – and sometimes contradictory – aspects of a confounding problem and create novel solutions that go beyond and dramatically improve on existing alternatives. (See <a href="http://www.amazon.com/Opposable-Mind-Successful-Integrative-Thinking/dp/1422118924" title="Roger Martin’s The Opposable Mind: How Successful Leaders Win Through Integrative Thinking" target="_blank" rel="nofollow">Roger Martin’s The Opposable Mind: How Successful Leaders Win Through Integrative Thinking.</a>)</li>
<li><strong>Optimism.</strong> They assume that no matter how challenging the constraints of a given problem, at least one potential solution is better than the existing alternatives.</li>
<li><strong>Experimentalism.</strong> Significant innovations don’t come from incremental tweaks. Design thinkers pose questions and explore constraints in creative ways that proceed in entirely new directions.</li>
<li><strong>Collaboration.</strong> The increasing complexity of products, services, and experiences has replaced the myth of the lone creative genius with the reality of the enthusiastic interdisciplinary collaborator. The best design thinkers don’t simply work alongside other disciplines; many of them have significant experience in more than one. They can be engineers <em>and</em> marketers, anthropologists <em>and</em> industrial designers, architects <em>and</em> psychologists.</li>
</ul>
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		<title>IDEO&#039;s Human Centered Design Toolkit</title>
		<link>http://www.simonwhatley.co.uk/ideos-human-centered-design-toolkit</link>
		<comments>http://www.simonwhatley.co.uk/ideos-human-centered-design-toolkit#comments</comments>
		<pubDate>Fri, 20 Nov 2009 12:01:36 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Africa]]></category>
		<category><![CDATA[Asia]]></category>
		<category><![CDATA[Aspirations cards]]></category>
		<category><![CDATA[Create guide]]></category>
		<category><![CDATA[Deliver guide]]></category>
		<category><![CDATA[Field guide]]></category>
		<category><![CDATA[HCD]]></category>
		<category><![CDATA[Hear guide]]></category>
		<category><![CDATA[Human Centered Design]]></category>
		<category><![CDATA[IDEO]]></category>
		<category><![CDATA[Information Architecture]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Latin America]]></category>
		<category><![CDATA[NGO]]></category>
		<category><![CDATA[non-governmental organisations]]></category>
		<category><![CDATA[toolkit]]></category>
		<category><![CDATA[UCD]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[User-centered design]]></category>

		<guid isPermaLink="false">http://www.simonwhatley.co.uk/?p=2118</guid>
		<description><![CDATA[IDEO's Human Centered Design Toolkit is a free innovation guide for NGOs and social enterprises. Human-Centered Design (HCD) is a process used for decades to create new solutions for companies and organisations. HCD can help you enhance the lives of people. This process has been specially-adapted for organisations like that work with people in Africa, Asia, and Latin America. HCD will help you hear people’s needs in new ways, create innovative solutions to meet these needs, and deliver solutions with financial sustainability in mind.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ideo.com/work/item/human-centered-design-toolkit" title="IDEO's Human Centered Design Toolkit" target="_blank" rel="nofollow">IDEO&#8217;s Human Centered Design Toolkit</a> is a free innovation guide for <abbr title="Non-Governmental Organisations">NGOs</abbr> and social enterprises.</p>
<p>Human-Centered Design (<abbr title="Human-Centered Design">HCD</abbr>) is a process used for decades to create new solutions for companies and organisations. <abbr title="Human-Centered Design">HCD</abbr> can help you enhance the lives of people. This process has been specially-adapted for organisations like that work with people in Africa, Asia, and Latin America. <abbr title="Human-Centered Design">HCD</abbr> will help you hear people’s needs in new ways, create innovative solutions to meet these needs, and deliver solutions with financial sustainability in mind.</p>
<p>The Toolkit is divided into four sections that can be downloaded individually or <a href="http://www.ideo.com/images/uploads/work/case-studies/pdfs/IDEO_HCD_ToolKit_Complete_for_Download.pdf" title="IDEO's Human Centered Design Toolkit - Complete (PDF 30.5MB)" target="_blank" rel="nofollow">together</a>:</p>
<ol>
<li>The <a href="http://www.ideo.com/images/uploads/work/case-studies/pdfs/HCD_INTRO_PDF_WEB_opt.pdf" title="Human Centered Design Toolkit - Introduction (PDF 845KB)" target="_blank" rel="nofollow">Introduction</a> will give an overview of <abbr title="Human-Centered Design">HCD</abbr> and help you understand how it might be used alongside other methods.</li>
<li>The <a href="http://www.ideo.com/images/uploads/work/case-studies/pdfs/HCD_HEAR_PDF_WEB_opt.pdf" title="Human Centered Design Toolkit - Hear Guide (PDF 26.6MB)" target="_blank" rel="nofollow">Hear guide</a> will help your design team prepare for fieldwork and understand how to collect stories that will serve as insight and inspiration. Designing meaningful and innovative solutions that serve your customers begins with gaining deep empathy for their needs, hopes and aspirations for the future. The Hear booklet will equip the team with methodologies and tips for engaging people in their own contexts to delve beneath the surface.</li>
<li>The <a href="http://www.ideo.com/images/uploads/work/case-studies/pdfs/HCD_FIELD_GUIDE.pdf" title="Human Centered Design Toolkit - Field Guide (PDF 6.89MB)" target="_blank" rel="nofollow">Field Guide</a> and <a href="http://www.ideo.com/images/uploads/work/case-studies/pdfs/4_HCD_Visualtools_Aspirations_Cards.pdf" title="Human Centered Design Toolkit - Aspirations Cards (PDF 5.98MB)" target="_blank" rel="nofollow">Aspirations Cards</a> are a complement to the Hear guide; these are the tools your team will take with them in order to conduct research.</li>
<li>The <a href="http://www.ideo.com/images/uploads/work/case-studies/pdfs/HCD_CREATE_PDF_WEB_opt.pdf" title="Human Centered Design Toolkit - Create Guide (PDF 24.3MB)" target="_blank" rel="nofollow">Create guide</a> will help your team work together in a workshop format to translate what you heard from people into frameworks, opportunities, solutions, and prototypes. During this phase, you will move from concrete to more abstract thinking in identifying themes and opportunities and back to the concrete with solutions and prototypes.</li>
<li>The <a href="http://www.ideo.com/images/uploads/work/case-studies/pdfs/HCD_DELIVER_PDF_WEB_opt.pdf" title="Human Centered Design Toolkit - Deliver Guide (PDF 10.3MB)" target="_blank" rel="nofollow">Deliver guide</a> will help catapult the top ideas you have created toward implementation. The realisation of solution includes rapid revenue and cost modeling, capability assessment, and implementation panning. The activities offered in this phase are meant to complement your organisation’s existing implementation processes and may prompt adaptations to the way solutions are typically rolled out.</li>
</ol>
<p><a href="http://www.ideo.com/images/uploads/work/case-studies/pdfs/IDEO_HCD_ToolKit_Complete_for_Download.pdf" title="IDEO's Human Centered Design Toolkit - Complete (PDF 30.5MB)" target="_blank" rel="nofollow">Download the complete toolkit</a> (<abbr title="Portable Document Format">PDF</abbr>, 30.5MB)</p>
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