Research from Gartner says that this year will see more than $171.5 billion in mobile payment transactions — a rise of over 60 percent on 2011′s $105.9 billion — with 212.2 million people (up 32 percent from 160.5 million in 2011) using some form of mobile payment service. And what’s fueling the rise? Despite the rise of smartphones, it’s legacy-based services like SMS and web-based transactions. Read more – ‘Mobile Payment Users on the Rise Says Gartner’.
Mobile payment is being adopted all over the world in different ways. Combined market for all types of mobile payments is expected to reach more than $600 billion globally by 2013, which would be double the figure as of February, 2011, while mobile payment market for goods and services, excluding contactless NFC transactions and money transfers, is expected to exceed $300 billion globally by 2013. Read more – ‘What is a Mobile Payment?’.
People appreciate mobile apps that feel as though they were designed expressly for the device. For example, when an app fits well on the device screen and responds to the gestures that people know, it provides much of the experience people are looking for. And, although people might not be aware of human interface design principles, such as direct manipulation or consistency, they can tell when apps follow them and when they don't. Read more – ‘Apple’s 27 Guidelines for Mobile User Experience Design’.
The official user interface (UI) and user experience (UX) guidelines from the manufacturers, links to which you can find below, are a source of inspiration for mobile web and application design. Here, you will find guidelines, samples, tips, and descriptions of common mistakes. Many of the guidelines focus on native application development, but we can apply most parts of them to mobile web design. Read more – ‘User Interface Guidelines for Mobile and Tablet Devices’.
Crossed between quasar and a game of tag, QR-kill is the new phenomenon spreading around the mobile community. Utilising high-end mobile phones like the Nokia N95 and Applie iPhone and 2-dimensional barcodes called QR-codes, this game is best played in public places like shopping centres or department stores for added amusement. Read more – ‘QR-kill – The Hi-tech Mobile Game’.
Last weekend I attended Barcamp Brighton 3. For the uninitiated like me, a BarCamp is an international network of user generated conferences — open, participatory workshop-events, whose content is provided by participants — often focusing on early-stage web applications, and related open source technologies, social protocols, and open data formats. Read more – ‘Talking QR.app at Barcamp Brighton 3’.