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Articles tagged Mobile

6 Rules for Designing Amazing Apps
Mobile design is an entirely new breed of design says Brian Fling; you need to think of your app as a great book; it has a clear beginning, middle and end. Read more – ‘6 Rules for Designing Amazing Apps’.
User Interface Guidelines for Mobile and Tablet Devices
The official user interface (UI) and user experience (UX) guidelines from the manufacturers, links to which you can find below, are a source of inspiration for mobile web and application design. Here, you will find guidelines, samples, tips, and descriptions of common mistakes. Many of the guidelines focus on native application development, but we can apply most parts of them to mobile web design. Read more – ‘User Interface Guidelines for Mobile and Tablet Devices’.
Thinking Mobile? If You Build It, They Will Come
Smartphone applications are predicted to overtake the desktop software market. So who will win the multi-billion-pound [dollar] application economy, and what are the new rules? Read more – ‘Thinking Mobile? If You Build It, They Will Come’.
QR-kill – The Hi-tech Mobile Game
Crossed between quasar and a game of tag, QR-kill is the new phenomenon spreading around the mobile community. Utilising high-end mobile phones like the Nokia N95 and Applie iPhone and 2-dimensional barcodes called QR-codes, this game is best played in public places like shopping centres or department stores for added amusement. Read more – ‘QR-kill – The Hi-tech Mobile Game’.
Talking QR.app at Barcamp Brighton 3
Last weekend I attended Barcamp Brighton 3. For the uninitiated like me, a BarCamp is an international network of user generated conferences — open, participatory workshop-events, whose content is provided by participants — often focusing on early-stage web applications, and related open source technologies, social protocols, and open data formats. Read more – ‘Talking QR.app at Barcamp Brighton 3’.