Whatterz


Articles tagged mobile devices

Prototyping towards a better user experience
Designing websites has traditionally been an expensive and laboured experience. Many hours have been spent pouring over information architecture, deliberating interactions, elaborating upon wireframes and creating pixel-perfect Photoshop and Illustrator compositions, only for those design artefacts to be archived neatly away, on a server, never to be seen again. Read more – ‘Prototyping towards a better user experience’.
Building a presence on mobile? Here are your options
With many competing business models, technologies and systems, a perennial topic of conversation is which approach is better for mobile: websites and webapps, written in HTML5 and related Web technologies, housed on the Web and run across multiple platforms, devices and browsers; or native apps, downloaded to devices and built upon and designed specifically for iOS, Android and other mobile platforms. Read more – ‘Building a presence on mobile? Here are your options’.
What users most want from mobile websites, according to Google
While nearly 75% of users prefer a mobile-friendly site, 96% of consumers say they’ve encountered sites that were clearly not designed for mobile devices. This is both a big problem and a big opportunity for companies seeking to engage with mobile users. Read more – ‘What users most want from mobile websites, according to Google’.
The Annual Mobile Monday London Debate: HTML5 vs. Native apps
Last night, at Mobile Monday London (#MoMoLo), we saw the latest edition of the HTML5 versus Native Apps debate. That never ending debate where a bunch of ‘experts’ get together and pontificate over which platform is the best. Read more – ‘The Annual Mobile Monday London Debate: HTML5 vs. Native apps’.
What is a Mobile Payment?
Mobile payment is being adopted all over the world in different ways. Combined market for all types of mobile payments is expected to reach more than $600 billion globally by 2013, which would be double the figure as of February, 2011, while mobile payment market for goods and services, excluding contactless NFC transactions and money transfers, is expected to exceed $300 billion globally by 2013. Read more – ‘What is a Mobile Payment?’.
Disney’s Twelve Basic Principles of Animation
The Twelve Basic Principles of Animation is a set of principles of animation introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. Johnston and Thomas in turn based their book on the work of the leading Disney animators from the 1930s onwards and their effort to produce more realistic animations. The main purpose of the principles was to produce an illusion of characters adhering to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal. Read more – ‘Disney’s Twelve Basic Principles of Animation’.
Mark Pilgrim – A Gentle Introduction to Video Encoding: Lossy Video Codecs
The most important consideration in video encoding is choosing a video codec. A future article will talk about how to pick the one that’s right for you, but for now I just want to introduce the concept and describe the playing field. (This information is likely to go out of date quickly; future readers, be aware that this was written in December 2008.) Read more – ‘Mark Pilgrim – A Gentle Introduction to Video Encoding: Lossy Video Codecs’.