Articles tagged ux

Prototyping towards a better user experience
Designing websites has traditionally been an expensive and laboured experience. Many hours have been spent pouring over information architecture, deliberating interactions, elaborating upon wireframes and creating pixel-perfect Photoshop and Illustrator compositions, only for those design artefacts to be archived neatly away, on a server, never to be seen again. Read more – ‘Prototyping towards a better user experience’.
Nordstrom’s Innovation Lab: Sunglasses iPad app case study
By applying a healthy dose of Lean and Agile methodologies to projects, the waterfall model of software development has been replaced leading to rapid innovation and learning. Read more – ‘Nordstrom’s Innovation Lab: Sunglasses iPad app case study’.
The 22 Rules of Storytelling, According to Pixar
Pixar story artist Emma Coats tweeted a series of “story basics” last year — guidelines that she learned from her colleagues on how to create appealing stories. Read more – ‘The 22 Rules of Storytelling, According to Pixar’.
Apple’s 27 Guidelines for Mobile User Experience Design
People appreciate mobile apps that feel as though they were designed expressly for the device. For example, when an app fits well on the device screen and responds to the gestures that people know, it provides much of the experience people are looking for. And, although people might not be aware of human interface design principles, such as direct manipulation or consistency, they can tell when apps follow them and when they don't. Read more – ‘Apple’s 27 Guidelines for Mobile User Experience Design’.
Disney’s Twelve Basic Principles of Animation
The Twelve Basic Principles of Animation is a set of principles of animation introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. Johnston and Thomas in turn based their book on the work of the leading Disney animators from the 1930s onwards and their effort to produce more realistic animations. The main purpose of the principles was to produce an illusion of characters adhering to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal. Read more – ‘Disney’s Twelve Basic Principles of Animation’.
IBM’s Design Principles
Software can be designed to simplify tasks and to create a positive overall experience for users. Thoroughly understanding the goals of users and stakeholders and designing software with those goals in mind are the best approaches to successfully delivering products that will delight customers. Read more – ‘IBM’s Design Principles’.
The Ten Principles of Inclusive Web Design
Inclusive design is well established in architecture and industrial design and the principles that apply to these disciplines are equally relevant on the web. It’s people that your website engages with, not technologies, so a user-centered approach is fundamental. Read more – ‘The Ten Principles of Inclusive Web Design’.
43 Things That Customers Think Are Fun
We’ve all played games as children. Today, millions of people ‘lose’ themselves in massively multiplayer games (MMPG) like World of Warcraft, strategy games like League of Legends and social media games like FarmVille. Games satisfy our need to interact, compete, and exercise our imagination. And they’re fun. Read more – ‘43 Things That Customers Think Are Fun’.
6 Rules for Designing Amazing Apps
Mobile design is an entirely new breed of design says Brian Fling; you need to think of your app as a great book; it has a clear beginning, middle and end. Read more – ‘6 Rules for Designing Amazing Apps’.